

Harmony navigator 2 le modal how to#
We'll show you how you can give people the flexibility to customize an app through Settings, and explore how to use different workflows for manipulating someone's data (like drag and drop). Learn how SwiftUI apps can automatically react to system settings, and discover how you can use that information to add more personality to an app.


The journey continues as we explore how our sample gardening app can adapt to a person's preferences and specific workflows.
Harmony navigator 2 le modal series#
Join us for part two of our Code-Along series as we use SwiftUI to build a Mac app from start to finish. SwiftUI on the Mac: The finishing touches macOS We'll also dive into the new GPU Timeline profiling tool in Xcode 13 to identify possible performance bottlenecks in “Divinity: Original Sin 2” when running on iPad.įor this session, you should be familiar with the tile-based deferred rendering architecture in Apple GPUs, and have a working knowledge of Xcode and the Metal API.Ĭheck out “Discover Metal debugging, profiling, and asset creation tools” or the WWDC20 session “Optimize Metal apps and games with GPU counters” to learn more about using our tools to profile graphics workloads. We'll explore various techniques for improving your game's performance, including optimizing shaders, reducing memory bandwidth utilization, and increasing the overlap of your GPU workloads. Learn from our experiences working with developers at Larian Studios and 4A Games as we help them optimize their games for Apple GPUs. Optimize your high-end games for Apple GPUs: We'll show you how you can use our rendering and debugging tools to eliminate performance issues and make your games great on Apple platforms. Optimize high-end games for Apple GPUs iOS, macOS, tvOS
